Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
VIDEOPLACE—an artificial reality
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An immersive, multi-user, musical stage environment
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Techniques for Interactive Audience Participation
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
Martial arts in artificial reality
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Sensemble: a wireless, compact, multi-user sensor system for interactive dance
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Networked biomedical system for ubiquitous health monitoring
Mobile Information Systems - Information Assurance and Advanced Human-Computer Interfaces
Musical B-boying: A Wearable Musical Instrument by Dancing
ICEC '08 Proceedings of the 7th International Conference on Entertainment Computing
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An event-driven wearable systems for supporting pit-crew and audiences on motorbike races
Journal of Mobile Multimedia
A system for supporting performers in stuffed suits
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
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Recently, performances that combine performers' actions and images projected from a projector have attracted a great deal of attention. In such performances, since the performer usually faces the audience, it is difficult for him/her to watch the projected images on a background screen. This means that he/she cannot make the performances dynamic in response to changes in the situation. Therefore, we evaluate multiple information presentation methods for interactive performances. We have developed a prototype system for supporting performers and evaluated its effectiveness. We confirmed that differences in display devices and in the types of presenting images affected the quality of performances. The implemented prototype was actually used in several stage performances, and we confirmed that the system was effective and improved the visibility of projected images.