Design of virtual 3D instruments for musical interaction
Proceedings of the 1999 conference on Graphics interface '99
Synthesizing sounds from physically based motion
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Shape Analysis and Classification: Theory and Practice
Shape Analysis and Classification: Theory and Practice
In-situ speech visualization in real-time interactive installation and performance
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
A personal chronology of audiovisual systems research
NIME '05 Proceedings of the 2005 conference on New interfaces for musical expression
LINE: interactive sound and light installation
NIME '06 Proceedings of the 2006 conference on New interfaces for musical expression
Sensillum: an improvisational approach to composition
NIME '07 Proceedings of the 7th international conference on New interfaces for musical expression
Social immersive media: pursuing best practices for multi-user interactive camera/projector exhibits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Is visual information useful for music communication?
MSIADU '09 Proceedings of the 1st ACM SIGMM international workshop on Media studies and implementations that help improving access to disabled users
Creating new interfaces for musical expression: introduction to NIME
ACM SIGGRAPH 2009 Courses
Counterlines: a duet for piano and pen display
CHI '10 Extended Abstracts on Human Factors in Computing Systems
Advances in new interfaces for musical expression
ACM SIGGRAPH 2011 Courses
Design of a touchless multipoint musical interface in a virtual studio environment
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Advances in new interfaces for musical expression
SIGGRAPH Asia 2012 Courses
Creating new interfaces for musical expression
SIGGRAPH Asia 2013 Courses
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We report on The Manual Input Sessions, a series of audiovisual vignettes which probe the expressive possibilities of free-form hand gestures. Performed on a hybrid projection system which combines a traditional analog overhead projector and a digital PC video projector, our vision-based software instruments generate dynamic sounds and graphics solely in response to the forms and movements of the silhouette contours of the user's hands. Interactions and audiovisual mappings which make use of both positive (exterior) and negative (interior) contours are discussed.