curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Physical Objects as Bidirectional User Interface Elements
IEEE Computer Graphics and Applications
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Augmented Coliseum: An Augmented Game Environment with Small Vehicles
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
Mediating Group Dynamics through Tabletop Interface Design
IEEE Computer Graphics and Applications
reacTIVision: a computer-vision framework for table-based tangible interaction
Proceedings of the 1st international conference on Tangible and embedded interaction
Do tangible interfaces enhance learning?
Proceedings of the 1st international conference on Tangible and embedded interaction
Proceedings of the 2nd international conference on Tangible and embedded interaction
Robot Arena: An augmented reality platform for game development
Computers in Entertainment (CIE) - SPECIAL ISSUE: Media Arts and Games
IncreTable, a mixed reality tabletop game experience
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Touch and toys: new techniques for interaction with a remote group of robots
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Multi-touch interface for controlling multiple mobile robots
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 2011 ACM symposium on The role of design in UbiComp research & practice
Novel interaction techniques by combining hand and foot gestures on tabletop environments
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
Proceedings of the 10th asia pacific conference on Computer human interaction
Advances in Human-Computer Interaction
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This paper presents the design, development, and testing of a tabletop interface called RoboTable, which is an infrastructure supporting intuitive interaction with both mobile robots and virtual components in a mixed-reality environment. With a flexible software toolkit and specifically developed robots, the platform enables various modes of interaction with mobile robots. Using this platform, prototype applications are developed for two different application domains: RoboPong investigates the efficiency of the RoboTable system in game applications, and ExploreRobot explores the possibility of using robots and intuitive interaction to enhance learning.