Bricks: laying the foundations for graspable user interfaces
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
An empirical evaluation of graspable user interfaces: towards specialized, space-multiplexed input
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Instrumental interaction: an interaction model for designing post-WIMP user interfaces
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Where the action is: the foundations of embodied interaction
Where the action is: the foundations of embodied interaction
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
On tangible user interfaces, humans and spatiality
Personal and Ubiquitous Computing
Fluid integration of rotation and translation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 11th international conference on Intelligent user interfaces
Using context and sensory data to learn first and second person pronouns
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
The effect of head-nod recognition in human-robot conversation
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Evaluating the effects of fluid interface components on tabletop collaboration
Proceedings of the working conference on Advanced visual interfaces
A teddy-bear-based robotic user interface
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Remote active tangible interactions
Proceedings of the 1st international conference on Tangible and embedded interaction
Robot expressionism through cartooning
Proceedings of the ACM/IEEE international conference on Human-robot interaction
Using a hand-drawn sketch to control a team of robots
Autonomous Robots
System guidelines for co-located, collaborative work on a tabletop display
ECSCW'03 Proceedings of the eighth conference on European Conference on Computer Supported Cooperative Work
Three dimensional tangible user interface for controlling a robotic team
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Usability evaluation considered harmful (some of the time)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploring the use of tangible user interfaces for human-robot interaction: a comparative study
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Introduction to this special issue on human-robot interaction
Human-Computer Interaction
Toward a framework for human-robot interaction
Human-Computer Interaction
Puppet Master: designing reactive character behavior by demonstration
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Exploring human-robot interaction through telepresence board games
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
RoboTable: a tabletop framework for tangible interaction with robots in a mixed reality
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
TZee: exploiting the lighting properties of multi-touch tabletops for tangible 3d interactions
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Advances in Human-Computer Interaction - Special issue on human-robot interaction
RoboTable2: a novel programming environment using physical robots on a tabletop platform
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Style by demonstration: teaching interactive movement style to robots
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Ultra-tangibles: creating movable tangible objects on interactive tables
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Social comics: a casual authoring game
BCS-HCI '11 Proceedings of the 25th BCS Conference on Human-Computer Interaction
Proceedings of the 10th asia pacific conference on Computer human interaction
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Interaction with a remote team of robots in real time is a difficult human-robot interaction (HRI) problem exacerbated by the complications of unpredictable real-world environments, with solutions often resorting to a larger-than-desirable ratio of operators to robots. We present two innovative interfaces that allow a single operator to interact with a group of remote robots. Using a tabletop computer the user can configure and manipulate groups of robots directly by either using their fingers (touch) or by manipulating a set of physical toys (tangible user interfaces). We recruited participants to partake in a user study that required them to interact with a small group of remote robots in simple tasks, and present our findings as a set of design considerations.