The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Proceedings of the 11th international conference on Intelligent user interfaces
Service robots in the domestic environment: a study of the roomba vacuum in the home
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Interactive humanoid robots for a science museum
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Development of an android robot for studying human-robot interaction
IEA/AIE'2004 Proceedings of the 17th international conference on Innovations in applied artificial intelligence
Robot gaming and learning using augmented reality
ACM SIGGRAPH 2007 posters
Touch and toys: new techniques for interaction with a remote group of robots
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
International Journal of Human-Computer Studies
Computer Methods and Programs in Biomedicine
Expressing a robot's confidence with motion-based artificial subtle expressions
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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We present a new technique for human-robot interaction called robot expressionism through cartooning. We suggest that robots utilise cartoon-art techniques such as simplified and exaggerated facial expressions, stylised text, and icons for intuitive social interaction with humans. We discuss practical mixed reality solutions that allow robots to augment themselves or their surroundings with cartoon art content. Our effort is part of what we call robot expressionism, a conceptual approach to the design and analysis of robotic interfaces that focuses on providing intuitive insight into robotic states as well as the artistic quality of interaction. Our paper discusses a variety of ways that allow robots to use cartoon art and details a test bed design, implementation, and exploratory evaluation. We describe our test bed, Jeeves, which uses a Roomba, an iRobot vacuum cleaner robot, and a mixed-reality system as a platform for rapid prototyping of cartoon-art interfaces. Finally, we present a set of interaction content scenarios which use the Jeeves prototype: trash Roomba, the recycle police, and clean tracks, as well as initial exploratory evaluation of our approach.