One jump ahead: challenging human supremacy in checkers
One jump ahead: challenging human supremacy in checkers
Robot: mere machine to transcendent mind
Robot: mere machine to transcendent mind
Designing Sociable Robots
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Personal and Ubiquitous Computing
Robot's play: interactive games with sociable machines
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Introduction to this special issue on human-robot interaction
Human-Computer Interaction
Touch and toys: new techniques for interaction with a remote group of robots
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A testbed for adaptive human-robot collaboration
KI'10 Proceedings of the 33rd annual German conference on Advances in artificial intelligence
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This paper presents an experimental test bed for exploring and evaluating human-robot interaction (HRI). Our system is designed around the concept of playing board games involving collaboration between humans and robots in a shared physical environment. Unlike the classic human-versusmachine situation often established in computer-based board games, our test bed takes advantage of the rich interaction opportunities that arise when humans and robots play collaboratively as a team. To facilitate interaction within a shared physical environment, our game is played on a large checkerboard where human and robotic players can be situated and play as game pieces. With meaningful interaction occurring within this controlled setup, various aspects of human-robot interaction can be easily explored and evaluated such as interaction methods and robot behaviour. In this paper we present our test bed which uses a telepresence interface for playing the game and the results of a user study demonstrating the sensitivity of our system in assessing the effect of different robot behaviours on users.