Robot's play: interactive games with sociable machines

  • Authors:
  • Andrew G. Brooks;Jesse Gray;Guy Hoffman;Andrea Lockerd;Hans Lee;Cynthia Breazeal

  • Affiliations:
  • Robotic Life Group, MIT Media Laboratory;Robotic Life Group, MIT Media Laboratory;Robotic Life Group, MIT Media Laboratory;Robotic Life Group, MIT Media Laboratory;Robotic Life Group, MIT Media Laboratory;Robotic Life Group, MIT Media Laboratory

  • Venue:
  • Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
  • Year:
  • 2004

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Abstract

Personal robots for human entertainment form a new class of computer-based entertainment that is beginning to become commercially and computationally practical. We expect that the principal manifestation of the robots' entertainment capabilities will be socially interactive game playing. We describe this form of gaming and summarize our current efforts in this direction on our lifelike, expressive, autonomous humanoid robot. Our focus is on teaching the robot via playful interaction using natural social gesture and language. We detail this in terms of two broad categories: teaching as play and teaching with play.