Phidgets: easy development of physical interfaces through physical widgets
Proceedings of the 14th annual ACM symposium on User interface software and technology
False prophets: exploring hybrid board/video games
CHI '02 Extended Abstracts on Human Factors in Computing Systems
Towards the next generation of tabletop gaming experiences
GI '04 Proceedings of the 2004 Graphics Interface Conference
PlayAnywhere: a compact interactive tabletop projection-vision system
Proceedings of the 18th annual ACM symposium on User interface software and technology
Augmented Coliseum: An Augmented Game Environment with Small Vehicles
TABLETOP '06 Proceedings of the First IEEE International Workshop on Horizontal Interactive Human-Computer Systems
MonkeyBridge: autonomous agents in augmented reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Tangible play: research and design for tangible and tabletop games
Proceedings of the 12th international conference on Intelligent user interfaces
Weathergods: tangible interaction in a digital tabletop game
Proceedings of the 1st international conference on Tangible and embedded interaction
Multimodal multiplayer tabletop gaming
Computers in Entertainment (CIE) - Interactive TV
An Adaptable Rear-Projection Screen Using Digital Pens And Hand Gestures
ICAT '07 Proceedings of the 17th International Conference on Artificial Reality and Telexistence
RoboTable: a tabletop framework for tangible interaction with robots in a mixed reality
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
Tangible User Interfaces: Past, Present, and Future Directions
Foundations and Trends in Human-Computer Interaction
Sketching with strangers: in the wild study of ad hoc social communication by drawing
Proceedings of the 12th ACM international conference on Ubiquitous computing
LightTracker: An Open-Source Multitouch Toolkit
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
International Journal of Computer Games Technology
CheMO: mixed object instruments and interactions for tangible chemistry experiments
CHI '11 Extended Abstracts on Human Factors in Computing Systems
Advances in Human-Computer Interaction - Special issue on human-robot interaction
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Integrating a robot in a tabletop reservoir engineering application
Proceedings of the 8th ACM/IEEE international conference on Human-robot interaction
RemoteBunnies: multi-agent phenomena mapping between physical environments
Proceedings of the 7th International Conference on Tangible, Embedded and Embodied Interaction
Exploring the design space of shape-changing objects: imagined physics
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
Datenreise: digital bits made tangible
Proceedings of the 8th International Conference on Tangible, Embedded and Embodied Interaction
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IncreTable is a mixed reality tabletop game inspired by The Incredible Machine. Users can combine real and virtual game pieces in order to solve puzzles in the game. Game actions include placing virtual domino blocks with digital pens, controlling a virtual car by modifying the virtual terrain through a depth camera interface or controlling real robots to topple over real and virtual dominoes.