curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Image quilting for texture synthesis and transfer
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Programming by example
Topobo: a constructive assembly system with kinetic memory
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the ACM/IEEE international conference on Human-robot interaction
A dancing robot for rhythmic social interaction
Proceedings of the ACM/IEEE international conference on Human-robot interaction
A humanoid robot that pretends to listen to route guidance from a human
Autonomous Robots
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Human to robot demonstrations of routine home tasks: exploring the role of the robot's feedback
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Introduction to this special issue on human-robot interaction
Human-Computer Interaction
"Pimp My Roomba": designing for personalization
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Puppet Master: designing reactive character behavior by demonstration
Proceedings of the 2008 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Perception of affect elicited by robot motion
Proceedings of the 5th ACM/IEEE international conference on Human-robot interaction
"My Roomba is Rambo": intimate home appliances
UbiComp '07 Proceedings of the 9th international conference on Ubiquitous computing
Exploring social interaction between robots and people
Exploring social interaction between robots and people
Style by demonstration: teaching interactive movement style to robots
Proceedings of the 2012 ACM international conference on Intelligent User Interfaces
Design and evaluation techniques for authoring interactive and stylistic behaviors
ACM Transactions on Interactive Intelligent Systems (TiiS)
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As robots continue to enter people's everyday spaces, we argue that it will be increasingly important to consider the robots' movement style as an integral component of their interaction design. That is, aspects of the robot's movement which are not directly related to a task at hand (e.g., pick up a ball) can have a strong impact on how people perceive that action (e.g., aggressively or hesitantly). We call these elements the movement style. We believe that perceptions of this kind of style will be highly dependent on the culture, group, or individual, and so people will need to have the ability to customize their robot. Therefore, in this work we use Style by Demonstration, a style focus on the more-traditional programming by demonstration technique, and present the Puppet Dancer system, an interface for constructing paired and interactive robotic dances. In this paper we detail the Puppet Dancer interface and interaction design, explain our new algorithms for teaching dance by demonstration, and present the results from a formal qualitative study.