curlybot: designing a new class of computational toys
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Generalizing by removing detail: how any program can be created by working with examples
Your wish is my command
Does Animation Help Users Build Mental Maps of Spatial Information?
INFOVIS '99 Proceedings of the 1999 IEEE Symposium on Information Visualization
From turtles to Tangible Programming Bricks: explorations in physical language design
Personal and Ubiquitous Computing
Animation of complex data communications concepts may not always yield improved learning outcomes
ACE '05 Proceedings of the 7th Australasian conference on Computing education - Volume 42
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ToonTalk is a child-oriented programming language whose environment is an animated virtual world, with objects that children can pick up and use as in a game, such as birds, trucks, and robots, providing direct child-oriented metaphors for programming constructs. Actions performed by a programmer's avatar with these objects are both code and coding. ToonTalk is a powerful system, not just a ''toy'' system: it is based upon concurrent constraint programming languages, and programs written in languages such as Flat Guarded Horn Clauses and Flat Concurrent Prolog can be straight-forwardly constructed in ToonTalk. However, there is not a specification of ToonTalk, for ready implementation in other environments. We propose that the ToonTalk language lies not in the animations displayed by the current environment, but on the actions performed by the programmer with virtual world objects; we present a description and analysis of the methods the ToonTalk language provides to programmers for expressing programs.