Scripting the Bodies and Minds of Life-Like Characters

  • Authors:
  • Helmut Prendinger;Sylvain Descamps;Mitsuru Ishizuka

  • Affiliations:
  • -;-;-

  • Venue:
  • PRICAI '02 Proceedings of the 7th Pacific Rim International Conference on Artificial Intelligence: Trends in Artificial Intelligence
  • Year:
  • 2002

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Abstract

In this paper, two systems will be described. First, we present an architecture for emotion-based agents, called SCREAM, that allows to encode affect-related processes for an animate character. Content authors may design the mental make-up of the agent by declaring a variety of parameters relevant to affective communication and obtain quantified emotional reactions. Second, we report on MPML, an XML-style markup language that facilitates the control and coordination of animated characters in web-based environments. Both systems are integrated such that the 'bodies' and 'minds' of life-like characters can be easily controlled.