Agents that reduce work and information overload
Communications of the ACM
How might people interact with agents
Communications of the ACM
The role of emotion in believable agents
Communications of the ACM
Artificial life for computer graphics
Communications of the ACM
More than just a pretty face: affordances of embodiment
Proceedings of the 5th international conference on Intelligent user interfaces
Social role awareness in animated agents
Proceedings of the fifth international conference on Autonomous agents
All robots are not created equal: the design and perception of humanoid robot heads
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Understanding the effect of life-like interface agents through users' eye movements
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
Hi-index | 0.00 |
Are systems that incorporate anthropomorphic attributes better at interactivity with a user than systems that do not use such attributes? Do these systems allow a user to interact with the system in a natural way; or can the system cause more frustration then aid? It is a fact that many systems nowadays are attempting to make their interfaces more natural to use. Some systems attempt to do so by the advance of various input systems, such as touch screens, screen readers, etc. Other systems attempt to create user interfaces that a user can easily relate to. They can take on various anthropomorphic attributes such as emotion, speech, cognition and learning abilities. These systems vary dramatically in how they incorporate the attributes as well. Some systems use an interface of cartoon characters that allow a user to believe that the character can speak and learn like the user, while still keeping a separation of the virtual and real world by its physical form. Others attempt to effect human attributes so much that it could be difficult to distinguish between the two.