The media equation: how people treat computers, television, and new media like real people and places
Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Where to look: a study of human-robot engagement
Proceedings of the 9th international conference on Intelligent user interfaces
Towards a model of face-to-face grounding
ACL '03 Proceedings of the 41st Annual Meeting on Association for Computational Linguistics - Volume 1
Catch me if you can: exploring lying agents in social settings
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Towards a Unified Model of Social and Environment-Directed Agent Gaze Behaviour
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
The Lessons Learned in Developing Multi-user Attentive Quiz Agents
IVA '09 Proceedings of the 9th International Conference on Intelligent Virtual Agents
Implementing a Multi-user Tour Guide System with an Embodied Conversational Agent
AMT '09 Proceedings of the 5th International Conference on Active Media Technology
Communicating with multiple users for embodied conversational agents in quiz game context
International Journal of Intelligent Information and Database Systems
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Gamble is a test-bed for affective multiparty interactions which allows us to investigate social behavior of an agent towards users and vice versa. The CASA paradigm [9] claims that agents are regarded and treated as social actors. Whereas in 1:1 interactions it was shown that people tend to consider their "traffic-rules" of social interaction, we know little about scenarios in which more than one user is interacting with the same agent at the same time.