HyperMirror: toward pleasant-to-use video mediated communication system
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Eye gaze patterns in conversations: there is more to conversational agents than meets the eyes
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Negotiation over tasks in hybrid human-agent teams for simulation-based training
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
Speech technology on trial: Experiences from the August system
Natural Language Engineering
Gamble v2.0: social interactions with multiple users
Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems
Lecture Notes in Computer Science
A conversational agent as museum guide: design and evaluation of a real-world application
Lecture Notes in Computer Science
"She is just stupid"-Analyzing user-agent interactions in emotional game situations
Interacting with Computers
The design of a generic framework for integrating ECA components
Proceedings of the 7th international joint conference on Autonomous agents and multiagent systems - Volume 1
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
A Quiz Game Console Based on a Generic Embodied Conversational Agent Framework
IVA '07 Proceedings of the 7th international conference on Intelligent Virtual Agents
IDEAS4Games: Building Expressive Virtual Characters for Computer Games
IVA '08 Proceedings of the 8th international conference on Intelligent Virtual Agents
Modeling embodied feedback with virtual humans
ZiF'06 Proceedings of the Embodied communication in humans and machines, 2nd ZiF research group international conference on Modeling communication with robots and virtual humans
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This paper presents two approaches to achieve attentiveness of a virtual quiz agent in the interactions with multiple users at the same time. One attempts to improve the agent with an utterance strategy to determine whether, when, and whom to suggest the users the availability of hints or to urge the users to answer. In the other one, a transition state model presenting the agent's attitude that allows the agent to perform meaningful idle motions is introduced. The transition model is obtained in a Wizard-of-Oz (WOZ) experiment and is learned with support vector machine (SVM). These two prototype systems are evaluated with an automatic attitude test, go/no-go task (GNAT) and regular questionnaires. From the joint results of the evaluation subject experiments, the direction of finding an appropriate triggering timing of the agent's behaviours is proved to be effective.