High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Simulating humans: computer graphics animation and control
Simulating humans: computer graphics animation and control
Improving static and dynamic registration in an optical see-through HMD
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Effect of Latency on Presence in Stressful Virtual Environments
VR '03 Proceedings of the IEEE Virtual Reality 2003
The Virtual Human Interface: A Photorealistic Digital Human
IEEE Computer Graphics and Applications
Comparing Interpersonal Interactions with a Virtual Human to Those with a Real Human
IEEE Transactions on Visualization and Computer Graphics
Virtual human with regard to physical contact and eye contact
ICEC'05 Proceedings of the 4th international conference on Entertainment Computing
Comprehensive calibration and registration procedures for augmented reality
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
Human-computer intelligent interaction: a survey
HCI'07 Proceedings of the 2007 IEEE international conference on Human-computer interaction
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This paper describes a simple yet effective method for achieving accurate, believable eye contact between humans and computer-generated characters, which to the author's knowledge is demonstrated here for the first time. A prototype system provides a high-fidelity stereoscopic head-tracked virtual environment, within which the user can engage in eye contact with a near-photorealistic virtual human model. The system does not require eye tracking. The paper describes design and implementation details, and reports qualitative positive feedback from initial testers.