Merging real and virtual environments with video see-through head-mounted displays
Merging real and virtual environments with video see-through head-mounted displays
Calibration for augmented reality experimental testbeds
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Analysis of Head Pose Accuracy in Augmented Reality
IEEE Transactions on Visualization and Computer Graphics
Matrix: A Realtime Object Identification and Registration Method for Augmented Reality
APCHI '98 Proceedings of the Third Asian Pacific Computer and Human Interaction
A Method for Calibrating See-Through Head-Mounted Displays for AR
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Practical calibration procedures for augmented reality
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
A comprehensive calibration and registration procedure for the Visual Haptic Workbench
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Extending the working volume of projection-based mixed reality systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Exact eye contact with virtual humans
HCI'07 Proceedings of the 2007 IEEE international conference on Human-computer interaction
Hi-index | 0.00 |
Augmented Reality - best described as adding computer-generated virtual content to the real environment – needs more adjustments to work properly than immersive virtual environments. To be perceived as an augmentation of reality, the virtual environment has to be properly aligned to the real world. This registration process has to be done at least once for every hardware set-up, but may have to be repeated in part or completely for each user, prop or device to be included both in the real and the virtual world. In this paper, we propose a comprehensive process for registration and calibration tasks necessary to implement correct augmentation. This includes procedures for calibrating projective and head-mounted displays, tracking systems, tracked input devices and props. Our method unifies the necessary tasks of world-toaugmentation alignment, display calibration and registration of tracked and static props in one, interactive set-up process, which can easily be conducted by the untrained user.