Presence: Teleoperators and Virtual Environments
Extending the working volume of projection-based mixed reality systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Display-Relative Calibration for Optical See-Through Head-Mounted Displays
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
HMD calibration and its effects on distance judgments
Proceedings of the 5th symposium on Applied perception in graphics and visualization
HMD calibration and its effects on distance judgments
ACM Transactions on Applied Perception (TAP)
Judgment of natural perspective projections in head-mounted display environments
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Comprehensive calibration and registration procedures for augmented reality
EGVE'01 Proceedings of the 7th Eurographics conference on Virtual Environments & 5th Immersive Projection Technology
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In order to have a working AR system, the see-through system must be calibrated such that the internal models of objects match their physical counterparts. By match, we mean they should have the same position, orientation, and size information as well as any intrinsic parameters (such as focal lengths in the case of cameras) that their physical counterparts have. To this end, a procedure must be developed which estimates the parameters of these internal models. This calibration method must be both accurate and simple to use.This paper reports on our efforts to implement a calibration method for a see-through head-mounted display. We use a dynamic system in which a user interactively modifies the camera parameters until the image of a calibration object matches the image of a corresponding physical object. The calibration method is dynamic in the sense that we do not require the user's head to be immobilized.