APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
A real-time hand tracker using variable-length Markov models of behaviour
Computer Vision and Image Understanding
Sensitivity to scene motion for phases of head yaws
Proceedings of the 5th symposium on Applied perception in graphics and visualization
Presence: Teleoperators and Virtual Environments
6th Sense--- Toward a Generic Framework for End-to-End Adaptive Wearable Augmented Reality
Human Machine Interaction
Head orientation prediction: delta quaternions versus quaternions
IEEE Transactions on Systems, Man, and Cybernetics, Part B: Cybernetics
Perceptually-motivated graphics, visualization and 3D displays
ACM SIGGRAPH 2010 Courses
Target following performance in the presence of latency, jitter, and signal dropouts
Proceedings of Graphics Interface 2011
Multimedia Tools and Applications
Perception in graphics, visualization, virtual environments and animation
SIGGRAPH Asia 2011 Courses
Scene-motion thresholds during head yaw for immersive virtual environments
ACM Transactions on Applied Perception (TAP)
Proceedings of Graphics Interface 2012
How fast is fast enough?: a study of the effects of latency in direct-touch pointing tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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To enhance presence, facilitate sensory motor performance, and avoid disorientation or nausea, virtual- reality applications require the percept of stable environment. End-end tracking latency (display lag) degrades this illusion of stability and has been identified as major fault of existing virtual-environment systems. Oscillopsia refers to the perception that the visual world appears to swim about or oscillate in space and is a manifestation of this loss of perceptual stability of the environment. In this paper, the effects of end-end latency and head velocity on perceptual stability in a virtual environment were investigated psychophysically. Subjects became significantly more likely to report oscillopsia during head movements when end-end latency or head velocity were increased. It is concluded that perceptual instability of the world rises with increased head motion and increased display lag.Oscillopsia is expected to be more apparent in tasks requiring real locomotion or rapid head movement.