From myth to methodology: cross-layer design for energy-efficient wireless communication
Proceedings of the 42nd annual Design Automation Conference
Design requirements for mobile TV
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Can small be beautiful?: assessing image resolution requirements for mobile TV
Proceedings of the 13th annual ACM international conference on Multimedia
Comparing access methods and quality of 3g mobile video streaming services
CHI '08 Extended Abstracts on Human Factors in Computing Systems
PECOLE: P2P multimedia collaborative environment
Multimedia Tools and Applications
Quality-driven human-centered approach for service provisioning in ambient environment
HCC '08 Proceedings of the 3rd ACM international workshop on Human-centered computing
6th Sense--- Toward a Generic Framework for End-to-End Adaptive Wearable Augmented Reality
Human Machine Interaction
IPTV distribution network access system using WiMAX and WLAN technologies
Proceedings of the 4th edition of the UPGRADE-CN workshop on Use of P2P, GRID and agents for the development of content networks
MM '09 Proceedings of the 17th ACM international conference on Multimedia
A crowdsourceable QoE evaluation framework for multimedia content
MM '09 Proceedings of the 17th ACM international conference on Multimedia
A new IPTV channel zapping scheme for EPON
ICUFN'09 Proceedings of the first international conference on Ubiquitous and future networks
Evaluating quality of experience for streaming video in real time
GLOBECOM'09 Proceedings of the 28th IEEE conference on Global telecommunications
User measures of quality of experience: why being objective and quantitative is important
IEEE Network: The Magazine of Global Internetworking - Special issue on improving quality of experience for network services
QoE and QoS support on Wireless Mesh Networks
WebMedia '09 Proceedings of the XV Brazilian Symposium on Multimedia and the Web
Effects of internet path selection on video-QoE
MMSys '11 Proceedings of the second annual ACM conference on Multimedia systems
Quantifying QoS requirements of network services: a cheat-proof framework
MMSys '11 Proceedings of the second annual ACM conference on Multimedia systems
A scalable multimedia QoS architecture for ad hoc networks
Multimedia Tools and Applications
Quality of experience evaluation of voice communication systems using affect-based approach
MM '11 Proceedings of the 19th ACM international conference on Multimedia
Quantifying video-QoE degradations of internet links
IEEE/ACM Transactions on Networking (TON)
Framework for the integrated video quality assessment
Multimedia Tools and Applications
Resource management for multimedia applications, distributed in open and heterogeneous home networks
Journal of Systems Architecture: the EUROMICRO Journal
Multimedia Tools and Applications
Multimedia Tools and Applications
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In a technical product's early stages, the typical IEEE MultiMedia reader would judge it by the strength and novelty of its technology. Early adopters in our community will accept a product more based on the technology it uses and the function it performs than its ease of use and their experience in using it. The situation changes when a product ships to mainstream users. Normal users don't care nearly as much about what technology goes into a product. They care more about the problem the product solves and their experience while using it. Given products with the same functionality, what will make the experience better? This critical consideration helps determine a product's success in the marketplace.