Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
MyLifeBits: fulfilling the Memex vision
Proceedings of the tenth ACM international conference on Multimedia
Social Thinking - Software Practice
Social Thinking - Software Practice
Passive capture and ensuing issues for a personal lifetime store
Proceedings of the the 1st ACM workshop on Continuous archival and retrieval of personal experiences
Persuasive Technology: First International Conference on Persuasive Technology for Human Well-Being, PERSUASIVE 2006, Eindhoven, The Netherlands, My 18-19, ... (Lecture Notes in Computer Science)
Content vs. context for multimedia semantics: the case of sensecam image structuring
SAMT'06 Proceedings of the First international conference on Semantic and Digital Media Technologies
A Framework for Review, Annotation, and Classification of Continuous Video in Context
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
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The next big step in video-based life logging is to exploit image processing and context inference from multiple sensors. Automatic segmentation and classification of personal experiences recorded with always-on wearable devices may forge entirely new pragmatics of human interaction. Yet, how do we anticipate social dynamics to tackle critical ethical matters? Are we supposed to fit a design concept onto a to this point non-existent market or technology? We aim to contribute to the digital age discourse by making this emergent domain viable for responsible iterative design approaches. This sketch outlines how we address the novel technology at hand by integrating technical development and design strategies in a convergent full-circle approach.