Modeling and rendering architecture from photographs: a hybrid geometry- and image-based approach
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Fast texture synthesis using tree-structured vector quantization
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A Flexible New Technique for Camera Calibration
IEEE Transactions on Pattern Analysis and Machine Intelligence
Transferring color to greyscale images
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Towards real-time texture synthesis with the jump map
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Cultural Heritage in the Mature Era of Computer Graphics
IEEE Computer Graphics and Applications
Structure and Motion from Line Segments in Multiple Images
IEEE Transactions on Pattern Analysis and Machine Intelligence
A Four-step Camera Calibration Procedure with Implicit Image Correction
CVPR '97 Proceedings of the 1997 Conference on Computer Vision and Pattern Recognition (CVPR '97)
Texture Synthesis by Non-Parametric Sampling
ICCV '99 Proceedings of the International Conference on Computer Vision-Volume 2 - Volume 2
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Modeling and rendering architecture from photographs
Modeling and rendering architecture from photographs
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Detailed 3D Reconstruction of Large-Scale Heritage Sites with Integrated Techniques
IEEE Computer Graphics and Applications
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This paper investigates the digital reconstruction of destroyed buildings from small sets of old, uncalibrated photographs. The application domain is the heritage preservation of District Six -- a mixed race area in Cape Town that was leveled during the South African Apartheid regime and whose residents were forcibly removed. Our framework uses a combination of semi-automatic camera calibration, model-based architecture-specific photogrammetry, and texture synthesis to reconstruct the geometry and texture of a building so that it can be incorporated into a heritage-based virtual environment, such as a museum display. These techniques are well established in isolation; the purpose here is to discover if they can be adapted to damaged and uncalibrated photographs, where the time periods and chromatic schemes differ or where, in the worst case, only a single photograph is available. To test the effectiveness of the reconstruction framework we consider three representative cases of District Six architecture. All three cases were reconstructed successfully with some provisos concerning uneven ground, intricate building features, and unfavourable camera angles.