Procedural generation of stylized 2D maps

  • Authors:
  • Mores Prachyabrued;Timothy E. Roden;Ryan G. Benton

  • Affiliations:
  • University of Louisiana at Lafayette, Lafayette, LA;University of Louisiana at Lafayette, Lafayette, LA;University of Louisiana at Lafayette, Lafayette, LA

  • Venue:
  • Proceedings of the international conference on Advances in computer entertainment technology
  • Year:
  • 2007

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Abstract

Outdoor worlds are often the setting for games and game worlds are often accompanied by a stylized version of the world drawn by an artist as a 2D map. Procedurally generating the terrain allows games to have a higher replay value. A limitation of procedural terrain generation is an artistic map of the terrain cannot be created by an artist beforehand. We propose an algorithm for generating a stylized 2D map from a simple procedurally generated 2D basis map. Our algorithm could be used in a game to generate stylized maps at execution time or in an offline application to serve as a guideline for an artist.