Genetic programming: on the programming of computers by means of natural selection
Genetic programming: on the programming of computers by means of natural selection
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Procedural modeling of buildings
ACM SIGGRAPH 2006 Papers
Cellular automata for real-time generation of infinite cave levels
Proceedings of the 2010 Workshop on Procedural Content Generation in Games
Hi-index | 0.00 |
Procedural Content Generation (PCG) is the process of automating the construction of media types for use in game development, the movie industry, and other creative fields. By approaching the process of media creation as a search for content which is evaluated to express desirable features in a well-defined manner, we are able to apply evolutionary techniques such as genetic programming. This can greatly decrease the effort required to bring a project to completion by allowing artists and developers to focus on guiding the creation process. The specific generation process addressed is that of map creation for dungeon crawler video games. The search method proposed allows artists and developers to guide the generation process by specifying a set of tiles that define the composition of each map, and a fitness function that defines its structure.