SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
A modelling method and user interface for creating plants
Proceedings of the conference on Graphics interface '97
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Computer modelling of fallen snow
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Vectorized procedural models for natural terrain: Waves and islands in the sunset
SIGGRAPH '81 Proceedings of the 8th annual conference on Computer graphics and interactive techniques
Procedure models for generating three-dimensional terrain
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Wang Tiles for image and texture generation
ACM SIGGRAPH 2003 Papers
Modeling and visualization of symmetric and asymmetric plant competition
NPH'05 Proceedings of the First Eurographics conference on Natural Phenomena
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The Wang Tiles method is a successful and effective technique for the representation of 2D-texture or 3D-geometry. In this paper we present a new method to fill Wang tiles with a 2D-FON distribution or a 3D-geometry in order to achieve a more efficient runtime. We extend the Wang Tiles method to include information about their position. We further demonstrate how the individual tiles are filled with different intensities by using the FON distribution. Additionally, we present several new methods to eliminate errors between the tile edges and the different resource areas applying FON and corners relaxation techniques.