Graphical applications of L-systems
Proceedings on Graphics Interface '86/Vision Interface '86
The algorithmic beauty of plants
The algorithmic beauty of plants
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Realistic modeling and rendering of plant ecosystems
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
The use of positional information in the modeling of plants
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Modeling and rendering of realistic feathers
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Parametric l-systems and their application to the modelling and visualization of plants
Parametric l-systems and their application to the modelling and visualization of plants
Self-organizing tree models for image synthesis
ACM SIGGRAPH 2009 papers
Procedural and interactive icicle modeling
The Visual Computer: International Journal of Computer Graphics - CGI'2011 Conference
Introduction: Foreword to special section on advances in procedural modeling
Computers and Graphics
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This paper proposes a grammar-based procedural approach for modeling of grape bunches. A proposed description of the formal rules of an open L-system can be used to model almost all types of grape bunches. When growing a grape bunches, the overall shape for controlling the development is first given by users through the provided user interface, which determines the parameters used for rules. The interaction simulation process then simulates the natural thinning effect between the newborn internode and the existing grape structure via a communication module for the adjustment of the growing directions of branches, twigs and berries during the interpretation of generated string. As experimental results show, our approach is capable of modeling almost all types of grape bunches effectively with realistic visual effects. Also, our approach can be extended to modeling many panicle berry bunches.