Voxel space automata: modeling with stochastic growth processes in voxel space
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
The algorithmic beauty of plants
The algorithmic beauty of plants
Dynamic simulation of non-penetrating flexible bodies
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Generative geometric design and boundary solid grammars
Generative geometric design and boundary solid grammars
Fractal modelling: growth and form in biology
Fractal modelling: growth and form in biology
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Artificial Life
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Visual models of plants interacting with their environment
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
The algorithmic beauty of seaweeds, sponges, and corals
The algorithmic beauty of seaweeds, sponges, and corals
Interactive Modeling of Plants
IEEE Computer Graphics and Applications
Plants, fractals, and formal languages
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
A Taxonomy for artificial embryogeny
Artificial Life
A computational model for organism growth based on surface mesh generation
Journal of Computational Physics
A multiple-mechanism developmental model for defining self-organizing geometric structures
A multiple-mechanism developmental model for defining self-organizing geometric structures
A Versatile and Robust Model for Geometrically Complex Deformable Solids
CGI '04 Proceedings of the Computer Graphics International
A Framework for Three-Dimensional Simulation of Morphogenesis
IEEE/ACM Transactions on Computational Biology and Bioinformatics (TCBB)
Simulating tree growth based on internal and environmental factors
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Semi-Interactive Morphogenesis
SMI '06 Proceedings of the IEEE International Conference on Shape Modeling and Applications 2006
Robust treatment of collisions, contact and friction for cloth animation
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
On vertex-vertex systems and their use in geometric and biological modelling
On vertex-vertex systems and their use in geometric and biological modelling
Real time physics: class notes
ACM SIGGRAPH 2008 classes
Numerical coarsening of inhomogeneous elastic materials
ACM SIGGRAPH 2009 papers
Life's What You Make: Niche Construction and Evolutionary Art
EvoWorkshops '09 Proceedings of the EvoWorkshops 2009 on Applications of Evolutionary Computing: EvoCOMNET, EvoENVIRONMENT, EvoFIN, EvoGAMES, EvoHOT, EvoIASP, EvoINTERACTION, EvoMUSART, EvoNUM, EvoSTOC, EvoTRANSLOG
A Developmental System for Organic Form Synthesis
ACAL '09 Proceedings of the 4th Australian Conference on Artificial Life: Borrowing from Biology
Shape: Talking about Seeing and Doing
Shape: Talking about Seeing and Doing
A developmental model for generative media
ECAL'05 Proceedings of the 8th European conference on Advances in Artificial Life
METAMorph: experimenting with genetic regulatory networks for artificial development
ECAL'05 Proceedings of the 8th European conference on Advances in Artificial Life
Open problems in evolutionary music and art
EC'05 Proceedings of the 3rd European conference on Applications of Evolutionary Computing
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This paper describes modelling methods based on biological development for use in computer graphics applications, specifically the automated growth and development of complex organic shapes that are difficult to model directly. We examine previous approaches, including grammar-based methods, embedded systems and cellular models. Each system can be classified as endogenous (internally determined) or exogenous (externally determined), with some models exhibiting features of both. We then introduce a new model, the Simplicial Developmental System (SDS), which simulates individual cells embedded in a physical environment, with cell division, movement and growth controlled by morphogenetic chemical simulation. SDS uses a tetrahedral mesh as its base representation for geometric modelling and physical simulation. Cell growth, movement and division are determined by simulating chemical morphogens that are diffused between cells according to a set of user defined rules. We discuss the advantages and disadvantages of this model in terms of the competing goals of user control, developmental complexity and open-ended development (the ability to generate new component structures without explicit specification). Examples highlighting the strengths of the model are illustrated.