The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
ILPS '94 Proceedings of the 1994 International Symposium on Logic programming
Language visualisation: applications and theoretical foundations of a primitive-based approach
Artificial Intelligence Review - Special issue on integration of natural language and vision processing: intelligent multimedia
Revising hull and box consistency
Proceedings of the 1999 international conference on Logic programming
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
WordsEye: an automatic text-to-scene conversion system
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
The fourteen primitive actions and their inferences.
The fourteen primitive actions and their inferences.
Disambiguation of proper names in text
ANLC '97 Proceedings of the fifth conference on Applied natural language processing
Interval constraint solving for camera control and motion planning
ACM Transactions on Computational Logic (TOCL)
CarSim: an automatic 3D text-to-scene conversion system applied to road accident reports
EACL '03 Proceedings of the tenth conference on European chapter of the Association for Computational Linguistics - Volume 2
Hierarchical rule generalisation for speaker identification in fiction books
SAICSIT '06 Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Put: Language-Based Interactive Manipulation of Objects
IEEE Computer Graphics and Applications
Automatic text-to-scene conversion in the traffic accident domain
IJCAI'05 Proceedings of the 19th international joint conference on Artificial intelligence
Automatic generation of computeranimation: using AI for movie animation
Automatic generation of computeranimation: using AI for movie animation
Mechanisms for multimodality: taking fiction to another dimension
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Identifying annotations for adventure game generation from fiction text
SAICSIT '10 Proceedings of the 2010 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
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This paper presents a method for converting unrestricted fiction text into a time-based graphical form. Key concepts extracted from the text are used to formulate constraints describing the interaction of entities in a scene. The solution of these constraints over their respective time intervals provides the trajectories for these entities in a graphical representation. Three types of entity are extracted from fiction books to describe the scene, namely Avatars, Areas and Objects. We present a novel method for modeling the temporal aspect of a fiction story using multiple time-line representations after which the information extracted regarding entities and time-lines is used to formulate constraints. A constraint solving technique based on interval arithmetic is used to ensure that the behaviour of the entities satisfies the constraints over multiple universally quantified time intervals. This approach is demonstrated by finding solutions to multiple time-based constraints, and represents a new contribution to the field of Text-to-Scene conversion. An example of the automatically produced graphical output is provided in support of our constraint-based conversion scheme.