The synthesis and rendering of eroded fractal terrains
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Dynamically altering agent behaviors using natural language instructions
AGENTS '00 Proceedings of the fourth international conference on Autonomous agents
Revising hull and box consistency
Proceedings of the 1999 international conference on Logic programming
Parameterized action representation for virtual human agents
Embodied conversational agents
WordsEye: an automatic text-to-scene conversion system
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
The SIT book: audio as affective imagery for interactive storybooks
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 3rd ACM/IEEE-CS joint conference on Digital libraries
Animated Interactive Fiction: Storytelling by a Conversational Virtual Actor
VSMM '97 Proceedings of the 1997 International Conference on Virtual Systems and MultiMedia
Shape of the Story: Story Visualization Techniques
IV '03 Proceedings of the Seventh International Conference on Information Visualization
A non-projective dependency parser
ANLC '97 Proceedings of the fifth conference on Applied natural language processing
Interval constraint solving for camera control and motion planning
ACM Transactions on Computational Logic (TOCL)
The story picturing engine: finding elite images to illustrate a story using mutual reinforcement
Proceedings of the 6th ACM SIGMM international workshop on Multimedia information retrieval
CarSim: an automatic 3D text-to-scene conversion system applied to road accident reports
EACL '03 Proceedings of the tenth conference on European chapter of the Association for Computational Linguistics - Volume 2
From Visual Semantic Parameterization to Graphic Visualization
IV '05 Proceedings of the Ninth International Conference on Information Visualisation
Procedural modeling facilities for hierarchical object generation
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Duplicating road patterns in south african informal settlements using procedural techniques
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Evaluating parts-of-speech taggers for use in a text-to-scene conversion system
SAICSIT '05 Proceedings of the 2005 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Hierarchical rule generalisation for speaker identification in fiction books
SAICSIT '06 Proceedings of the 2006 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Constraint-based conversion of fiction text to a time-based graphical representation
Proceedings of the 2007 annual research conference of the South African institute of computer scientists and information technologists on IT research in developing countries
Put: Language-Based Interactive Manipulation of Objects
IEEE Computer Graphics and Applications
Automatic generation of computeranimation: using AI for movie animation
Automatic generation of computeranimation: using AI for movie animation
Hi-index | 0.00 |
We present methods for automatically constructing representations of fiction books in a range of modalities: audibly, graphically and as 3D virtual environments. The correspondence between the sequential ordering of events against the order of events presented in the text is used to correctly resolve the dynamic interactions for each representation. Synthesised audio created from the fiction text is used to calibrate the base time-line against which the other forms of media are correctly aligned. The audio stream is based on speech synthesis using the text of the book, and is enhanced using distinct voices for the different characters in a book. Sound effects are included automatically. The graphical representation represents the text (as subtitles), identifies active characters and provides visual feedback of the content of the story. Dynamic virtual environments conform to the constraints implied by the story, and are used as a source of further visual content. These representations are all aligned to a common time-line, and combined using sequencing facilities to provide a multimodal version of the original text.