Electronic books and ePublishing: a practical guide for authors
Electronic books and ePublishing: a practical guide for authors
How to Build a Digital Library
How to Build a Digital Library
3Book: a scalable 3D virtual book
CHI '04 Extended Abstracts on Human Factors in Computing Systems
3Book: a 3D electronic smart book
Proceedings of the working conference on Advanced visual interfaces
Realistic books: a bizarre homage to an obsolete medium?
Proceedings of the 4th ACM/IEEE-CS joint conference on Digital libraries
Mechanisms for multimodality: taking fiction to another dimension
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Bookisheet: bendable device for browsing content using the metaphor of leafing through the pages
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
Structural analysis for the knowledge management domain
The New Review of Hypermedia and Multimedia
International Journal of Human-Computer Studies
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Can digital libraries provide a reading experience that more closely resembles a real book than a scrolled or paginated electronic display? This paper describes a prototype page-turning system that realistically animates full three-dimensional page-turns. The dynamic behavior is generated by a mass-spring model defined on a rectangular grid of particles. The prototype takes a PDF or E-book file, renders it into a sequence of PNG images representing individual pages, and animates the pageturns under user control. The simulation behaves fairly naturally, although more computer graphics work is required to perfect it.