Rigblocks: player-deformable objects

  • Authors:
  • Lydia Choy;Ryan Ingram;Ocean Quigley;Brian Sharp;Andrew Willmott

  • Affiliations:
  • Electronic Arts;Electronic Arts;Electronic Arts;Electronic Arts;Electronic Arts

  • Venue:
  • ACM SIGGRAPH 2007 sketches
  • Year:
  • 2007

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Abstract

We have built a system that allows the player to create various game models themselves, by assembling and deforming parts. This gives them compelling input into what their game world and avatar looks like. A key part of this system is what we term a Rigblock. A Rigblock is geometrical building block, representing a particular component of the model. For example, for a creature model the block may be a hand or mouth, for a vehicle, a wheel or jet engine. Physical analogues include Lego and mechano sets and their various parts.