Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
Using games to increase exercise motivation
Future Play '07 Proceedings of the 2007 conference on Future Play
Towards tailoring player experience in physical Wii games: a case study on relaxation
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
International Journal of Computer Games Technology
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This paper introduces the concept of procedural content generation for physical rehabilitation. In this initial study a ski-slalom game is developed on the Wii platform that procedurally places the gates of the game according to player performance. A preliminary game evaluation study is conducted on patients with injured legs and showcases the efficiency of the procedural gate generation mechanism tailoring the game difficulty to match rehabilitation goals. The study also validates certain usability aspects of the patients.