Towards procedural level generation for rehabilitation

  • Authors:
  • Dajana Dimovska;Patrick Jarnfelt;Sebbe Selvig;Georgios N. Yannakakis

  • Affiliations:
  • Copenhagen Game Collective, Copenhagen, Denmark;Copenhagen Game Collective, Copenhagen, Denmark;Copenhagen Game Collective, Copenhagen, Denmark;IT University of Copenhagen, Copenhagen, Denmark

  • Venue:
  • Proceedings of the 2010 Workshop on Procedural Content Generation in Games
  • Year:
  • 2010

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Abstract

This paper introduces the concept of procedural content generation for physical rehabilitation. In this initial study a ski-slalom game is developed on the Wii platform that procedurally places the gates of the game according to player performance. A preliminary game evaluation study is conducted on patients with injured legs and showcases the efficiency of the procedural gate generation mechanism tailoring the game difficulty to match rehabilitation goals. The study also validates certain usability aspects of the patients.