Towards tailoring player experience in physical Wii games: a case study on relaxation

  • Authors:
  • Patrick Jarnfelt;Sebbe Selvig;Dajana Dimovska

  • Affiliations:
  • IT University of Copenhagen;IT University of Copenhagen;IT University of Copenhagen

  • Venue:
  • Proceedings of the International Conference on Advances in Computer Enterntainment Technology
  • Year:
  • 2009

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Abstract

In this study we construct an artificial neural network model of players' relaxation preferences while playing a physical Wii game. Developed technology will assist game designers to automate a part of the game design and balancing features, and create physical Wii games with adaptive experiences for the player. The model is trained on data derived from the player-Wii interaction which include physiological response, Wii Remote gesture and game data. In this study the developed relaxation model proved to achieve a highest classification accuracy of 78.42%. Furthermore, the restriction of input data to Wii Remote specific features and the possibility of using this model for tailoring the player experience are discussed.