The algorithmic beauty of plants
The algorithmic beauty of plants
Efficient antialiased rendering of 3-D linear fractals
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
An object-oriented 3D graphics toolkit
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Modeling and rendering of outdoor scenes for distributed virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
New Techniques for Ray Tracing Procedurally Defined Objects
ACM Transactions on Graphics (TOG)
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
Sketchpad: a man-machine graphical communication system
AFIPS '63 (Spring) Proceedings of the May 21-23, 1963, spring joint computer conference
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Conventional scene graphs use directed acyclic graphs; conventional iterated function systems use infinitely recursive definitions. We investigate scene graphs with recursive cycles for defining graphical scenes. This permits both conventional scene graphs and iterated function systems within the same framework and opens the way for other definitions not possible with either. We explore several mechanisms for limiting the implied recursion in cyclic graphs, including both global and local limits. This approach permits a range of possibilities, including scenes with carefully controlled and locally varying recursive depth. It has applications in art and design.