IEEE Computer Graphics and Applications
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Advanced animation and rendering techniques
Advanced animation and rendering techniques
Adaptive generation of surfaces in volume data
The Visual Computer: International Journal of Computer Graphics
A hybrid of neural net and branch and bound techniques for seismic horizon tracking
SAC '93 Proceedings of the 1993 ACM/SIGAPP symposium on Applied computing: states of the art and practice
Fast volume rendering using a shear-warp factorization of the viewing transformation
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The VolumePro real-time ray-casting system
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
Automatic Isosurface Propagation Using an Extrema Graph and Sorted Boundary Cell Lists
IEEE Transactions on Visualization and Computer Graphics
Architectures for real-time volume rendering
Architectures for real-time volume rendering
Interactive Volume Illustration and Feature Halos
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Multitarget detection/tracking based on hidden Markov models
ICASSP '00 Proceedings of the Acoustics, Speech, and Signal Processing, 2000. on IEEE International Conference - Volume 05
Classification of seismic signals by integrating ensembles ofneural networks
IEEE Transactions on Signal Processing
A geoscience perspective on immersive 3D gridded data visualization
Computers & Geosciences
Interactive volume visualization techniques for subsurface data
VISUAL'05 Proceedings of the 8th international conference on Visual Information and Information Systems
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The effective visualization of 3D seismic data-volumes is of great interest to professionals in the subsurface resource extraction industries as well as earth scientists researching earthquakes and other subsurface phenomena. Because of the steadily increased speed and storage capacities of computing devices this visualization has become a possibility, even approaching real-time performance. In this chapter we therefore discuss methods for 3D visualization of data gathered from seismic exploration programs after it has been processed into a 3D seismic datavolume. The problem of identifying subsurface structures of interest to the professionals is considered in some detail and an general overview of 3D volume visualization is provided.