Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Proceedings of the 9th annual ACM symposium on User interface software and technology
Exploring geo-scientific data in virtual environments
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Interactive rendering of large volume data sets
Proceedings of the conference on Visualization '02
Interactive Visualization of 3D Seismic Data: a Volumetric Method
IEEE Computer Graphics and Applications
Smart hardware-accelerated volume rendering
VISSYM '03 Proceedings of the symposium on Data visualisation 2003
Virtual GIS: A Real-Time 3D Geographic Information System
VIS '95 Proceedings of the 6th conference on Visualization '95
Seismic Data Volume Rendering
3D seismic volume visualization
Integrated image and graphics technologies
Interactive clipping techniques for texture-based volume visualization and volume shading
IEEE Transactions on Visualization and Computer Graphics
PaperLens: advanced magic lens interaction above the tabletop
Proceedings of the ACM International Conference on Interactive Tabletops and Surfaces
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In this paper we describe concepts, which support the interactive exploration of subsurface information extracted from seismic datasets. Since in general subsurface information is of volumetric nature, appropriate visualization techniques are needed to provide an insight view to special regions of interest. Usually clipping planes or surface extraction techniques are used for this purpose. We will present an approach, which allows the user to interactively change the visual representation for distinct regions of seismic datasets. Using this technique highlighting of regions of interest as well as clipping against volumetric regions can be realized. Volumetric clipping regions have the potential to assist the user when visually intruding into a 3D dataset by permitting an occlusion free view to inner regions of the dataset. During this process it is desirable to know where the current position is located relative to the whole dataset. We will introduce a 3D widget, which displays information concerning the location and orientation of the virtual camera during the exploration process.