Proceedings of Computer Graphics Tokyo '86 on Advanced Computer Graphics
Visual interpretation of complex data
IBM Systems Journal
Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Techniques for the interactive visualization of volumetric data
VIS '90 Proceedings of the 1st conference on Visualization '90
Towards a comprehensive volume visualization system
VIS '92 Proceedings of the 3rd conference on Visualization '92
Understanding earthquakes with advanced visualization
ACM SIGGRAPH Computer Graphics - Visual Research, Evaluation and Assessment in the Age of Computer Graphics
Interactive volume visualization techniques for subsurface data
VISUAL'05 Proceedings of the 8th international conference on Visual Information and Information Systems
Building a full scale VLSI-based volume visualization system
EGGH'90 Proceedings of the Fifth Eurographics conference on Advances in Computer Graphics Hardware: rendering, ray tracing and visualization systems
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The authors demonstrate the utility of examining seismic data with a volumetric scheme, whereby a synoptic view of the interior of the data volume is possible before conventional interpretation. High-amplitude seismic events, representing reflections from subterranean surfaces, are transformed to color pixels, and the resulting 3-D images reveal the structure of the geological layers. Such morphological features as hills, valleys, and faults are apparent indicating that the approach could prove useful for identifying potential oil reservoirs. The authors implement the technique on a personal computer to produce displays of similar quality, but they find that the construction of the 3-D images is too slow for reasonable interactivity. However, with the addition of a parallel-processing accelerator, a personal-computer-based workstation would be feasible for this kind of 3-D visualization and interpretation.