A ray-slice-sweep volume rendering engine
HWWS '97 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Using distance maps for accurate surface representation in sampled volumes
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
The RACE II engine for real-time volume rendering
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Ray Casting Architectures for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
3D seismic volume visualization
Integrated image and graphics technologies
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