Measuring and modeling anisotropic reflection
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Generalization of Lambert's reflectance model
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Learning Python
Models of light reflection for computer synthesized pictures
SIGGRAPH '77 Proceedings of the 4th annual conference on Computer graphics and interactive techniques
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
Real-Time Shader Programming, Using DirectX 9.0
Real-Time Shader Programming, Using DirectX 9.0
OpenGL(R) Shading Language
Brook for GPUs: stream computing on graphics hardware
ACM SIGGRAPH 2004 Papers
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The most exciting recent advance in computer graphics has been the development of programmable Graphics Processing Units (GPUs). We discuss different approaches to and some of the issues involved in teaching the use of GPUs.