Texturing and hypertexturing of volumetric objects

  • Authors:
  • C. M. Miller;M. W. Jones

  • Affiliations:
  • Department of Computer Science, University of Wales, Swansea, UK;Department of Computer Science, University of Wales, Swansea, UK

  • Venue:
  • VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
  • Year:
  • 2005

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Abstract

Texture mapping is an extremely powerful and flexible tool for adding complex surface detail to an object. This paper introduces a method of surface texturing and hypertexturing complex volumetric objects in real-time. We employ distance field volume representations, texture based volume rendering and procedural texturing techniques with Shader Model 2.0 flexible programmable graphics hardware. We aim to provide a flexible cross-platform, non vendor specific implementation.