Advanced animation and rendering techniques
Advanced animation and rendering techniques
Principles of Three-Dimensional Computer Animation: Modeling, Rendering, and Animating with 3d Computer Graphics
Texturing and Modeling: A Procedural Approach
Texturing and Modeling: A Procedural Approach
When worlds collide!: an interdisciplinary course in virtual-reality art
Proceedings of the thirty-second SIGCSE technical symposium on Computer Science Education
A new collaborative teaching model applied to digital music and 3D computer animation
Journal of Computing Sciences in Colleges
Virtual theatre: a collaborative curriculum for artists and technologists
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
A new model of interaction: digital music and 3D animation
SIGGRAPH '05 ACM SIGGRAPH 2005 Educators program
Using computer graphics to foster interdisciplinary collaboration in capstone courses
Journal of Computing Sciences in Colleges
Using interdisciplinary teams in a mobile application development course
Journal of Computing Sciences in Colleges
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David Ebert and Dan Bailey have developed an innovative and supportive environment for art and computer science students to collaborate on large scale graphics projects. This is exciting because in many academic institutions, students from these two disciplines never have a chance to meet each other, much less work together. Ebert hails from the CSEE Department at the University of Maryland Baltimore County, and Bailey is a member of the Visual Arts Department at UMBC. In this article, they discuss their choice of topics, their pedagogy and an evaluation of what worked.