A collaborative and interdisciplinary computer animation course
ACM SIGGRAPH Computer Graphics
Utilizing interdisciplinary teams in teaching e-commerce
Journal of Computing Sciences in Colleges
An interdisciplinary practical approach to teaching the software development life-cycle
Proceedings of the 7th conference on Information technology education
Emphasizing soft skills and team development in an educational digital game design course
Proceedings of the 4th International Conference on Foundations of Digital Games
Proceedings of the 42nd ACM technical symposium on Computer science education
Smart smartphone development: iOS versus android
Proceedings of the 42nd ACM technical symposium on Computer science education
CSEET '11 Proceedings of the 2011 24th IEEE-CS Conference on Software Engineering Education and Training
Audacious Android application programming
Journal of Computing Sciences in Colleges
Journal of Computing Sciences in Colleges
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Due to the overwhelming popularity of smartphones and tablets, many computing departments are introducing mobile application development (Android, iOS, Windows Phone, etc.) courses into their curriculum. Art and Design departments are also equipping their students to design graphics for this growing market. This paper describes an experiment combining undergraduate computer science and graphic design students on interdisciplinary teams to develop Android applications. After spending the semester developing the apps, students were asked to reflect on their experiences. The responses have been analyzed and the outcomes from the experiment are being shared. It is hoped the findings in this paper will aid other instructors who are thinking about merging the talents of graphic design and computer science students to develop software.