A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
A real-time cloud modeling, rendering, and animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Realistic and fast cloud rendering in computer games
ACM SIGGRAPH 2003 Sketches & Applications
The Lattice-Boltzmann Method for Simulating Gaseous Phenomena
IEEE Transactions on Visualization and Computer Graphics
Rendering falling rain and snow
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
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The paper introduces a new, computationally inexpensive, real-time method of simulation of clouds for dynamic particle-based cloud rendering. The method covers such phenomena as atmospheric fronts, stable and unstable balance, thunderstorms, simplified simulation of middle and high clouds, correlation between wind and clouds and even tornadoes. The simulation is based on several simple numeric global parameters, like average temperature and average amount of clouds, which determine the local weather. It is also capable of generating multiple forms of clouds (from stratus through cumulonimbus), which may fluently change during the simulation.