Teddy: a sketching interface for 3D freeform design
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Simulation of cloud dynamics on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
A real-time cloud modeling, rendering, and animation system
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Keyframe control of smoke simulations
ACM SIGGRAPH 2003 Papers
Fluid control using the adjoint method
ACM SIGGRAPH 2004 Papers
Hybrid sketching: a new middle ground between 2- and 3-d
Hybrid sketching: a new middle ground between 2- and 3-d
Interactive Implicit Modeling with Hierarchical Spatial Caching
SMI '05 Proceedings of the International Conference on Shape Modeling and Applications 2005
Provably good sampling and meshing of surfaces
Graphical Models - Solid modeling theory and applications
FiberMesh: designing freeform surfaces with 3D curves
ACM SIGGRAPH 2007 papers
Interactive multiple anisotropic scattering in clouds
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Real-time realistic illumination and shading of stratiform clouds
NPH'06 Proceedings of the Second Eurographics conference on Natural Phenomena
Sketch based volumetric clouds
SG'10 Proceedings of the 10th international conference on Smart graphics
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Clouds are an important visual element of any natural scene and computer artists often wish to create specific cloud shapes (for example in the film Amélie, as depicted in Fig 1). We describe a sketch based interface for modeling cumulous clouds. This interface allows rapid construction of a 3D cloud surface representation (mesh) using an underlying point based implicit surface representation. This mesh is rendered using the technique [BNM*08], resulting in a realtime cloud modeling and rendering system.