Display of Surfaces from Volume Data
IEEE Computer Graphics and Applications
Strategies for effectively visualizing 3D flow with volume LIC
VIS '97 Proceedings of the 8th conference on Visualization '97
Adding shadows to a texture-based volume renderer
VVS '98 Proceedings of the 1998 IEEE symposium on Volume visualization
Optical Models for Direct Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Volume Illustration: Nonphotorealistic Rendering of Volume Models
IEEE Transactions on Visualization and Computer Graphics
Multidimensional Transfer Functions for Interactive Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
A Model for Volume Lighting and Modeling
IEEE Transactions on Visualization and Computer Graphics
The haloed line effect for hidden line elimination.
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Interactive Volume Illustration and Feature Halos
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
VIS '91 Proceedings of the 2nd conference on Visualization '91
Interactive Volume Rendering of Thin Thread Structures within Multivalued Scientific Data Sets
IEEE Transactions on Visualization and Computer Graphics
Lighting Transfer Functions Using Gradient Aligned Sampling
VIS '04 Proceedings of the conference on Visualization '04
Importance-Driven Feature Enhancement in Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
Vicinity Shading for Enhanced Perception of Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Curvature-Based Transfer Functions for Direct Volume Rendering: Methods and Applications
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
IEEE Transactions on Visualization and Computer Graphics
Jump flooding in GPU with applications to Voronoi diagram and distance transform
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Image enhancement by unsharp masking the depth buffer
ACM SIGGRAPH 2006 Papers
Stylized haloed outlines on the GPU
SIGGRAPH '04 ACM SIGGRAPH 2004 Posters
Real-Time Illustration of Vascular Structures
IEEE Transactions on Visualization and Computer Graphics
ClearView: An Interactive Context Preserving Hotspot Visualization Technique
IEEE Transactions on Visualization and Computer Graphics
Enhancing Depth Perception in Translucent Volumes
IEEE Transactions on Visualization and Computer Graphics
Illustrating surfaces in volume
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
3D unsharp masking for scene coherent enhancement
ACM SIGGRAPH 2008 papers
Illustrative halos in information visualization
AVI '08 Proceedings of the working conference on Advanced visual interfaces
A perceptive evaluation of volume rendering techniques
ACM Transactions on Applied Perception (TAP)
Technical Section: Real-time ambient occlusion and halos with Summed Area Tables
Computers and Graphics
Interactive 3d visualization of a single-view X-ray image
MICCAI'11 Proceedings of the 14th international conference on Medical image computing and computer-assisted intervention - Volume Part I
Evaluating depth perception of volumetric data in semi-immersive VR
Proceedings of the International Working Conference on Advanced Visual Interfaces
Depth-enhanced maximum intensity projection
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
A multidirectional occlusion shading model for direct volume rendering
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
DTI in context: illustrating brain fiber tracts in situ
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
A directional occlusion shading model for interactive direct volume rendering
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
Illustrative molecular visualization with continuous abstraction
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
Image recoloring using linear template mapping
Multimedia Tools and Applications
Enhancing spatial perception and user experience in video games with volumetric shadows
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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Volumetric data commonly has high depth complexity which makes it difficult to judge spatial relationships accurately. There are many different ways to enhance depth perception, such as shading, contours, and shadows. Artists and illustrators frequently employ halos for this purpose. In this technique, regions surrounding the edges of certain structures are darkened or brightened which makes it easier to judge occlusion.Based on this concept, we present a flexible method for enhancing and highlighting structures of interest using GPU-based direct volume rendering. Our approach uses an interactively defined halo transfer function to classify structures of interest based on data value, direction, and position. A feature-preserving spreading algorithm is applied to distribute seed values to neighboring locations, generating a controllably smooth field of halo intensities. These halo intensities are then mapped to colors and opacities using a halo profile function. Our method can be used to annotate features at interactive frame rates.