Accelerated volume rendering and tomographic reconstruction using texture mapping hardware
VVS '94 Proceedings of the 1994 symposium on Volume visualization
Large field visualization with demand-driven calculation
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Proceedings of the conference on Visualization '01
Visualization Exploration and Encapsulation via a Spreadsheet-Like Interface
IEEE Transactions on Visualization and Computer Graphics
Multidimensional Transfer Functions for Interactive Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
An Extended Data-Flow Architecture for Data Analysis and Visualization
VIS '95 Proceedings of the 6th conference on Visualization '95
A multigrid solver for boundary value problems using programmable graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Open GL Extension Guide
Cg: a system for programming graphics hardware in a C-like language
ACM SIGGRAPH 2003 Papers
Linear algebra operators for GPU implementation of numerical algorithms
ACM SIGGRAPH 2003 Papers
Sparse matrix solvers on the GPU: conjugate gradients and multigrid
ACM SIGGRAPH 2003 Papers
DIRECT VOLUME RENDERING VIA 3D TEXTURES
DIRECT VOLUME RENDERING VIA 3D TEXTURES
Brook for GPUs: stream computing on graphics hardware
ACM SIGGRAPH 2004 Papers
Mio: fast multipass partitioning via priority-based instruction scheduling
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interactive Deformation and Visualization of Level Set Surfaces Using Graphics Hardware
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Glift: Generic, efficient, random-access GPU data structures
ACM Transactions on Graphics (TOG)
ACM SIGGRAPH 2006 Papers
Multi-variate, Time Varying, and Comparative Visualization with Contextual Cues
IEEE Transactions on Visualization and Computer Graphics
Detecting distributed scans using high-performance query-driven visualization
Proceedings of the 2006 ACM/IEEE conference on Supercomputing
Proceedings of the 4th international conference on Computing frontiers
Transform Coding for Hardware-accelerated Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Semantic Layers for Illustrative Volume Rendering
IEEE Transactions on Visualization and Computer Graphics
Scout: a data-parallel programming language for graphics processors
Parallel Computing
GPU Implementation of a Clustering Based Image Registration
ICIC '08 Proceedings of the 4th international conference on Intelligent Computing: Advanced Intelligent Computing Theories and Applications - with Aspects of Theoretical and Methodological Issues
Data Parallel Bin-Based Indexing for Answering Queries on Multi-core Architectures
SSDBM 2009 Proceedings of the 21st International Conference on Scientific and Statistical Database Management
Using GPU shaders for visualization
IEEE Computer Graphics and Applications - Special issue on creating musical-fountain shows virtual reality for the Digital Olympic Museum
Survey of parallel and distributed volume rendering: revisited
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Technical Section: Semantics by analogy for illustrative volume visualization
Computers and Graphics
A tri-space visualization interface for analyzing time-varying multivariate volume data
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Interaction-dependent semantics for illustrative volume rendering
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
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Quantitative techniques for visualization are critical to the successful analysis of both acquired and simulated scientific data. Many visualization techniques rely on indirect mappings, such as transfer functions, to produce the final imagery. In many situations, it is preferable and more powerful to express these mappings as mathematical expressions, or queries, that can then be directly applied to the data. In this paper, we present a hardware-accelerated system that provides such capabilities and exploits current graphics hardware for portions of the computational tasks that would otherwise be executed on the CPU. In our approach, the direct programming of the graphics processor using a concise data parallel language, gives scientists the capability to efficiently explore and visualize data sets.