The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Efficiently using graphics hardware in volume rendering applications
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
High-quality volume rendering using texture mapping hardware
HWWS '98 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
An immersive virtual environment for DT-MRI volume visualization applications: a case study
Proceedings of the conference on Visualization '01
Marching through the Visible Man
VIS '95 Proceedings of the 6th conference on Visualization '95
DIRECT VOLUME RENDERING VIA 3D TEXTURES
DIRECT VOLUME RENDERING VIA 3D TEXTURES
Hi-index | 0.00 |
We have developed an interactive visualization software for an immersive 3D virtual environment system, which generates stereoscopic images from huge human volume datasets in real-time using an improved volume visualization technique. Our software utilizes a CAVE system to reconstruct such huge volume datasets as the Visible Human and the Visible Korean Human, produced by NLM and KISTI, respectively. In stead of using the isosurfacing and 3D texture-mapping based volume rendering methods that easily slow down as data sizes increase, our system exploits a new image-based rendering technique to guarantee the effective interactive visualization.