A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
New quadric metric for simplifiying meshes with appearance attributes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
An easy-to-use visualization system for huge cultural heritage meshes
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Image-based 3D acquisition of archaeological heritage and applications
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Computer Graphics in Rapid Prototyping Technology
IEEE Computer Graphics and Applications
Active Optical 3D Imaging for Heritage Applications
IEEE Computer Graphics and Applications
External Memory Management and Simplification of Huge Meshes
IEEE Transactions on Visualization and Computer Graphics
Assembling the sculptures of the Parthenon
ACM SIGGRAPH 2003 Sketches & Applications
Multiview registration for large data sets
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
Building a digital model of Michelangelo's Florentine Pieta
IEEE Computer Graphics and Applications
VCLab''s tools for 3D range data processing
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
3D modeling of large and complex site using multi-sensor integration and multi-resolution data
VAST'08 Proceedings of the 9th International conference on Virtual Reality, Archaeology and Cultural Heritage
3D modeling for non-expert users with the castle construction kit v0.5
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
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Graffiti is a special form of art which gives us important knowledge on culture and social life of a lost civilization. Unfortunately, they are usually engraved on soft and non durable materials. The project described here originated from the request for a new approach to the preservation, study and ubiquitous access to Pompei's graffiti. A multidisciplinary team was setup to design a new methodology to support the digital acquisition, the study and the presentation to the public of this peculiar type of Cultural Heritage. We have investigated the use of 3D scanning technologies and graphics modelling to produce accurate digital reconstructions and to enhance them for an improved readability. The specific issues have been considered and ad hoc solutions have been devised. In terms of presentation, we have provided both visual media (interactive visualization) and physical reproduction, obtained by adopting modern rapid reproduction techniques. The work described is a sort of preliminary feasibility study: we are now planning to apply this methodology on a much wider scale at Pompei.