Efficient high quality rendering of point sampled geometry
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition
ACM SIGGRAPH 2005 Papers
Optimal adaptive bandwidth monitoring for QoS based retrieval
IEEE Transactions on Multimedia
Octree-based progressive geometry coding of point clouds
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Octree-based point-cloud compression
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Remote scientific visualization of progressive 3D meshes with X3D
Proceedings of the 15th International Conference on Web 3D Technology
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In this paper, a compression method of encoding/decoding 3D mesh based on octree is proposed. Vertices of the 3D mesh are reclassified according to the octree rule. We analyse all the nodes of the octree statistically to identify the type of nodes which accounts for the max proportion and encode them with fewer bits. According to the transmission sequence of geometric information, we rearrange topology and attribute information and encode them. Progressive strategies adopted by the single model and the scene are different in order to maximize the use of network bandwidth and computational performance of local machines. This method has high compression rate, is adapt to network transmission with short response time at the client and can control the level of detail of the model decoding.