Octrees for faster isosurface generation
ACM Transactions on Graphics (TOG)
ACM Transactions on Graphics (TOG)
Optimal isosurface extraction from irregular volume data
Proceedings of the 1996 symposium on Volume visualization
Fast isocontouring for improved interactivity
Proceedings of the 1996 symposium on Volume visualization
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Isosurface extraction using particle systems
VIS '97 Proceedings of the 8th conference on Visualization '97
Surface reconstruction by Voronoi filtering
Proceedings of the fourteenth annual symposium on Computational geometry
Greedy cuts: an advancing front terrain triangulation algorithm
Proceedings of the 6th ACM international symposium on Advances in geographic information systems
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Out-of-core simplification of large polygonal models
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Semi-regular mesh extraction from volumes
Proceedings of the conference on Visualization '00
Introduction to Implicit Surfaces
Introduction to Implicit Surfaces
Dual contouring of hermite data
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
A Near Optimal Isosurface Extraction Algorithm Using the Span Space
IEEE Transactions on Visualization and Computer Graphics
Speeding Up Isosurface Extraction Using Interval Trees
IEEE Transactions on Visualization and Computer Graphics
The Ball-Pivoting Algorithm for Surface Reconstruction
IEEE Transactions on Visualization and Computer Graphics
Curvature-Dependent Triangulation of Implicit Surfaces
IEEE Computer Graphics and Applications
GRIN'01 No description on Graphics interface 2001
Interactive Point-Based Isosurface Extraction
VIS '04 Proceedings of the conference on Visualization '04
Variational tetrahedral meshing
ACM SIGGRAPH 2005 Papers
Curvature-Based Transfer Functions for Direct Volume Rendering: Methods and Applications
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Robust Particle Systems for Curvature Dependent Sampling of Implicit Surfaces
SMI '05 Proceedings of the International Conference on Shape Modeling and Applications 2005
Ray-Tracing Polymorphic Multidomain Spectral/hp Elements for Isosurface Rendering
IEEE Transactions on Visualization and Computer Graphics
Triangulating point set surfaces with bounded error
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Simulation of bubbles in foam with the volume control method
ACM SIGGRAPH 2007 papers
Topology, Accuracy, and Quality of Isosurface Meshes Using Dynamic Particles
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Technical Section: Variational implicit surface meshing
Computers and Graphics
Computer Aided Geometric Design
A new region growing algorithm for triangular mesh recovery from scattered 3D points
Transactions on edutainment VI
Optimized surface discretization of functionally defined multi-material objects
Advances in Engineering Software
Generalized Swept Mid-structure for Polygonal Models
Computer Graphics Forum
Quality isosurface mesh generation using an extended marching cubes lookup table
EuroVis'08 Proceedings of the 10th Joint Eurographics / IEEE - VGTC conference on Visualization
Fast extraction of high-quality crease surfaces for visual analysis
EuroVis'11 Proceedings of the 13th Eurographics / IEEE - VGTC conference on Visualization
Technical Section: Practical considerations on Marching Cubes 33 topological correctness
Computers and Graphics
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Isosurfaces are ubiquitous in many fields, including visualization, graphics, and vision. They are often the main computational component of important processing pipelines (e.g. , surface reconstruction), and are heavily used in practice. The classical approach to compute isosurfaces is to apply the Marching Cubes algorithm, which although robust and simple to implement, generates surfaces that require additional processing steps to improve triangle quality and mesh size. An important issue is that in some cases, the surfaces generated by Marching Cubes are irreparably damaged, and important details are lost which can not be recovered by subsequent processing. The main motivation of this work is to develop a technique capable of constructing high-quality and high-fidelity isosurfaces.We propose a new advancing front technique that is capable of creating high-quality isosurfaces from regular and irregular volumetric datasets. Our work extends the guidance field framework of Schreiner et al. to implicit surfaces, and improves it in significant ways. In particular, we describe a set of sampling conditions that guarantee that surface features will be captured by the algorithm. We also describe an efficient technique to compute a minimal guidance field, which greatly improves performance. Our experimental results show that our technique can generate high-quality meshes from complex datasets.