Diffusion Tensor Visualization with Glyph Packing
IEEE Transactions on Visualization and Computer Graphics
High-Quality Extraction of Isosurfaces from Regular and Irregular Grids
IEEE Transactions on Visualization and Computer Graphics
Sketching, scaffolding, and inking: a visual history for interactive 3D modeling
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Topology, Accuracy, and Quality of Isosurface Meshes Using Dynamic Particles
IEEE Transactions on Visualization and Computer Graphics
Shape modeling and analysis with entropy-based particle systems
IPMI'07 Proceedings of the 20th international conference on Information processing in medical imaging
Extended papers from NPAR 2010: Shape and tone depiction for implicit surfaces
Computers and Graphics
Geometric correspondence for ensembles of nonregular shapes
MICCAI'11 Proceedings of the 14th international conference on Medical image computing and computer-assisted intervention - Volume Part II
Dynamic particle system for mesh extraction on the GPU
Proceedings of the 5th Annual Workshop on General Purpose Processing with Graphics Processing Units
Diderot: a parallel DSL for image analysis and visualization
Proceedings of the 33rd ACM SIGPLAN conference on Programming Language Design and Implementation
Efficient and prioritized point subsampling for CSRBF compression
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
GPU-based particle systems for illustrative volume rendering
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Particle-based anisotropic surface meshing
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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Recent research on point-based surface representations suggests that point sets may be a viable alternative to parametric surface representations in applications where the topological constraints of a parameterization are unwieldy or inefficient. Particle systems offer a mechanism for controlling point samples and distributing them according to needs of the application.Furthermore, particle systems can serve as a surface representation in their own right, or to augment implicit functions, allowing for both efficient rendering and control of implicit function parameters. The state of the art in surface sampling particle systems, however, presents some shortcomings. First, most of these systems have many parameters that interact with some complexity, making it difficult for users to tune the system to meet specific requirements. Furthermore, these systems do not lend themselves to spatially adaptive sampling schemes, which are essential for efficient, accurate representations of complex surfaces. In this paper we present a new class of energy functions for distributing particles on implicit surfaces and a corresponding set of numerical techniques. These techniques provide stable, scalable, efficient, and controllable mechanisms for distributing particles that sample implicit surfaces within a locally adaptive framework.